

Her Story was acclaimed by many reviewers, with praise particularly directed at the narrative, unconventional gameplay mechanics, and Seifert's performance. Upon doing so, he discovered recurring themes in the suspects' answers, and decided to incorporate ambiguity to the investigation in the game. He conducted research for the game by watching existing police interviews. Barlow eventually decided to create a police procedural game, and incorporate live action footage. He wanted to develop a game that was dependent on the narrative, and avoided working on the game until he was settled on an idea that was possible to execute. My only gripe is that the restaurant processes are pretty much fully automated by the staff - EXCEPT the dishwashing that isn’t taken care of by any employee so the activity chain gets choked up if you forgot to wash the dishes manually.The game is Barlow's first project since his departure from Climax Studios, after which he became independent. However, the game’s overall attention-to-detail still makes it a pleasure to play and kill time. The game gets repetitive after a while, there is no storyline or greater purpose other than to keep expanding your restaurant and unlock new dishes and employees. However, as you advance through the levels, items do get exponentially more expensive and you can choose to watch ads in return for gems that are exchangeable for in-game dollars. You don’t need to pay to play this game and there are no annoying ad popups.

Along the way there are interesting dialogues, endearing conversation highlights and surprise requests that add new dimensions to the game. The game features an impressive ingredients menu of almost 500 items.

The layout is optimised for mobile and very intuitive. The illustrations are detailed and well-drawn. There’s always something happening so your fingers won’t get idle. This engaging game is great for killing time.
